SFVR

I founded SFVR, the largest virtual reality developer community in San Francisco. I hosted over twenty events and the organization is still going strong under new leadership. [MAR 2017]

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Matt Sonic
Perma

Perma is a virtual reality game where players create islands and inhabit them with tiny characters. It supports online multiplayer gameplay and was written from scratch using the Unity game engine. [NOV 2015]

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Matt Sonic
Audi City Beijing

Anticlockwise Arts was contracted by Audi to bring one of our interactive installations to Beijing. After a successful install, the art was open to the public for six months. [DEC 2014]

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Matt Sonic
Levi's Stadium Installation

The Brocade Kinetic Theater is a large-screen motion-controlled interactive installation located inside Levi’s Stadium. I worked on software development and infrastructure design. [JAN 2015]

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Matt Sonic
Base Defense

Base Defense is a large-format multiplayer game controlled by throwing motion-tracked balls at a screen. Base Defense uses stereo IR cameras to track retroreflective balls and detect hits against a planar surface. It’s kind of like a big golf simulator.  [AUG 2016]

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Matt Sonic
Sandbox World

Sandbox World is a Kinect-controlled, multiplayer interactive sandbox experience developed by Anticlockwise Arts. Participants shape the sand to form islands, mountains, rivers, and oceans.  [OCT 2013]

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Matt Sonic
Stepping Tones

Stepping Tones is a multi-user projection-mapped step sequencer. It was installed at the San Jose Tech Museum for 6 months. [APR 2014]

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Matt Sonic
VR HMD

I built a custom virtual reality headset to further my understanding of VR technology. It supported 3-dof movement using an IMU and had integrated IR cameras for eye tracking.  [JAN 2014]

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Matt Sonic
SoundVendor

SoundVendor was a software synthesizer that connected to an online sample database for an unlimited sonic palette. I created this company and sold it to Beatport in 2011. I received a patent for its processes in 2012. [SEP 2011]

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Matt Sonic
Syzygryd

Syzygryd is a 4.5 ton fire-breathing musical sculpture created by Interpretive Arson. I wrote the backend music sequencer software and networking layer. [SEP 2010]

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Matt Sonic
VirtualReality.io

VirtualReality.io was a VR app store that allowed users to download, play, and comment on applications without removing the headset. At its peak, VRIO hosted 50 applications. It was mentioned in Forbes, the New York Times, and Kotaku. [JUL 2014]

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Matt Sonic