SoundVendor is a software synthesizer that connects to an online sample database for an unlimited sonic palette. I created this company and sold it to Beatport & received a patent for its processes.
Read MoreK.A.R.L. is a 40’x150’ interactive projection-mapped fluid simulation for San Francisco’s City Hall. This permanent work of art comes alive every evening after the sun goes down.
Read MoreBreakaway is a futuristic all-ages football game built exclusively for Super Bowl 50. Over 30,000 attendees played it.
Read MoreStepping Tones is a musical instrument made for kids. It was commissioned by the San Jose Tech Museum.
Read MoreI helped create two interactive experiences for a prototype Westfield retail location.
Read MoreSandbox World is a multiplayer interactive sandbox experience. Participants shape the sand to form islands, mountains, rivers, and oceans.
Read MorePerma is a virtual reality game where players create islands and inhabit them with tiny characters. It supports online multiplayer gameplay and was written from scratch using the Unity game engine.
Read MoreThis Threat Map is a commissioned real-time data visualization project. It uses real-time, though somewhat anonymized data.
Read MoreThe Brocade Kinetic Theater is a large-screen motion-controlled interactive installation located inside Levi’s Stadium. I worked on software development and infrastructure design.
Read MoreForward’s storefront is an interactive transparent LED display located in downtown San Francisco.
Read MoreAnticlockwise Arts was contracted by Audi to bring one of our interactive installations to Beijing. After a successful install, the art was open to the public for six months.
Read MoreI co-founded the Udacity VR program with Christian Plagemann, who previously co-founded Google’s VR program. Working together, we assembled a team and launched the program in September 2016.
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